Friday, February 15, 2013


All right, over the past two weeks, I've finished up my fireworks demo! I have a build from Unity that I can put online, so I'll figure out how to get it up here.

My time is up with it, but there are still a few bugs, so I might wait until I choose to fix the last few issues before putting up a build.

In more exciting news, I'm moving on to my next project: a jewelry creation and shop simulator game. There are a lot of things to work out with it, primarily involving the tech, but I'm really excited to get started!

Friday, February 1, 2013


This week in Masters' Studio at Full Sail, I continued working on my Firework Demo, a small application in Unity. My purpose in pursuing the demo is just to learn more about Unity and gain some experience with the software. However, I do have high hopes for it when I get the Oculus Rift dev kit.

Last week I had a trail following my firework into the sky, but it was not yet customizable. This week the trail can be altered using the color palette in the creation screen. Additionally, I've put in a total of 3 firework shapes. Accessed by using the left/right keys in the viewing screen, the firework will go from a spherical explosion to a ring to a cube, then back to a sphere. My major goal for the week was having varying shapes, so I'm pleased with the result.

The only downside for the week is a very confusing little bug with the UI in the creation screen. The gameplay code works accurately and the bug does not change or alter anything, but for some reason, when you select the buttons to change either the stars or the tail, the highlight which is supposed to show which is selected disappears. The button is still selected and works properly, but the visual element is having a slight issue that I've admittedly spent far more time on already that it should have taken to fix.

For next week, I plan on finishing the program by adding a second burst in the firework, with a customizable color of course, and adding some polish. For the polish, I hope to have my UI bug fixed, and have more visual indicators for the user as to what the selections are and what they do. I'll probably add some sound effects as well.